<div dir="ltr"><div>Thank you Hans Klaver for your Tutorial.<br></div><div>I plan to use it as a training tool for my students when learning to work through Project Oberon, and the initial lack of cursor keys and fixed upper case are great starting points to use as a guide to the inner workings.</div><div><br></div><div>Best regards,</div><div>Prof. Pablo Cayuela</div><div>Argentina</div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, 22 Oct 2023 at 11:30, Hans Klaver <<a href="mailto:hklaver@dds.nl" target="_blank">hklaver@dds.nl</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi all,<br>
<br>
Have you ever felt the desire to use the arrow keys while editing text or playing ObTris (Oberon Tetris) in Project Oberon 2013? Or wondered how to make changes to the keyboard code translation table in Input.Mod?<br>
<br>
I did, and I noticed that making such changes is not entirely trivial. So after fiddling with this for some time and succeeding to make most of the tweaks that I needed I wrote a small Tutorial on this. <br>
<br>
You can find it here: <a href="https://github.com/hansklav/Oberon-keyboard-tweaks" rel="noreferrer" target="_blank">https://github.com/hansklav/Oberon-keyboard-tweaks</a><br>
<br>
Hoping it will useful to others,<br>
<br>
With regards,<br>
<br>
Hans Klaver<br>
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</blockquote></div>